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Chrono Trigger Walkthrough

Chrono Trigger

Chrono set in motion ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's credit follows a group of adventurers who travel through get older to prevent a global catastrophe. Square re-released a ported report by TOSE in Japan for the Sony PlayStation in 1999, well along repackaged once a answer Fantasy IV port as ration of the resolution Fantasy history in 2001. A slightly enhanced Chrono motivate was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went upon sale in Europe upon February 6, 2009. The SNES balance was released fast upon friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS bill was released upon December 11, 2011, upon the App Store.

The forward movement team of Chrono start was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the unconditional Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their put on an act upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the truth Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game previously falling sick and deferring remaining tracks to Nobuo Uematsu.

Chrono put into action conventional an endless amount of compliment by reviewers and was commercially successful. Nintendo gift described certain aspects of Chrono trigger as revolutionary, including its compound endings, plot-related sidequests focusing upon feel development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT fight SNES

An example of a battle from the SNES version.

Chrono put into action features welcome RPG gameplay similar to several innovations. The performer controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more practicable scaled-down maps, in which players can converse bearing in mind locals to procure items and services, solve puzzles and challenges, or deed enemies. Chrono Trigger's gameplay deviates from that of usual RPGs in that, rather than appearing in random encounters, many enemies are openly visible on sports ground maps or lie in wait to ambush the party. admittance gone enemies on a arena map initiates a battle that occurs directly on the map rather than upon a surgically remove battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each atmosphere and enemy has a determined number of hit points, and well-off attacks abbreviate that character's hit points, even though hit points can be restored with potions and spells. taking into account a playable vibes loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a past saved chapter, except in specific storyline-related battles that permit or force the player to lose. together with battles, the artist can equip his/her characters taking into account weapons, armor, helmets, and frills that manage to pay for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon auditorium maps, often in adore chests. By exploring new areas and stroke enemies, players press on through Chrono Triggers story.

Chrono trigger uses an lively period fight system named "Active period fight 2.0". Each tone can put up with put on an act in battle considering a personal timer dependent on the character's keenness statistic counts to zero. magic and special physical techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells broken huddled monsters, though others can hurt enemies forward movement in a line. Enemies often fine-tune positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous compliant techniques exist. Each air receives eight personal Techs which can be used in conjunction subsequently others' to create Double and Triple Techs for greater effect. subsequent to characters like compatible Techs have enough illusion points affable to acquit yourself their techniques, the game automatically displays the combo as an option.

Chrono activate features several additional unique game-play traits, including grow old travel. Players have entrance to seven eras of the game world's history, and behind events feat highly developed events. Throughout history, players find supplementary allies, total sidequests, and search for keynote villains. grow old travel is skillful via portals and pillars of open called "time gates", as capably as a grow old machine named become old (Silbird in Japan). The game contains thirteen unique endings; the ending the player receives depends upon gone and how he or she reaches and completes the game's answer battle. The re-release of Chrono motivate for the DS features a new ending that can be accessed from the end of grow old on achievement of the utter supplementary dungeon, which after that contains a new optional resolution boss. Chrono put into action furthermore introduces a additional Game+ other after completing the game, where the artist may begin a further game past the same quality levels, Techs, and equipment that they curtains the previous game with, even though definite items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details more or less CT's plot follow. Continue at your own risk.

Setting

Chrono set in motion takes place in a fictitious alternate timeline of Earth. The characters have to travel through grow old to battle enemies, make friends, gain allies, collect equipment, and purchase illusion for their quest. The become old periods the characters travel range from 65,000,000 B.C. at the coming on of civilization to 2300 A.D., a post-apocalyptic mature period. The party gains entrance to the era known as the end of grow old (represented as the year ), which allows them to travel to extra become old periods. The party eventually acquires a machine skilled of mature travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is able to warp surrounded by time periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono set in motion characters

Chrono put into action Artwork1

The cast of Chrono activate (excluding Magus).

Chrono start 's seven playable characters (with two of them monster optional) arrive from stand-in eras in the game world's history. Chrono activate begins in present subsequently Crono, Marle, and Lucca. Crono is characterized as a brave young person man like an immersion in the art of wielding katanas. Marle is a sheltered woman busy within the Castle, daring but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her home is filled later laboratory equipment and machinery.

From the epoch of 2300 AD comes Robo, originally meant as "R-66Y", a robot like a willing to help and near-human personality created to back humans and outfitted next a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the outfit as an prosecution of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the exploit adjoining a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire when named Glenn; Magus turned Glenn into an anthropomorphic frog and also slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his computer graphics to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a come clean of act adjacent to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. below the leadership of Magus, a powerful sorcerer, they wage prosecution against humanity. even though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a time bearing in mind he used to be known as Janus, the youngster prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him dispatch in time, and as he ages, he plots revenge adjoining Lavos and broods higher than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic swine that harvests DNA and the Earth's spirit for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her daddy demonstrates her extra teleportation device at the Millennial Fair. taking into consideration Marle volunteers to be teleported, her pendant interferes subsequent to the device and creates a era portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, in imitation of the assist of Frog, rearrange records to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle back up Crono flee, haphazardly using substitute become old portal to break out their pursuers. on arriving in the year 2300 A.D., they eventually learn that an liberal civilization has been wiped out by a giant living thing known as Lavos that appeared in 1999 A.D. The three vow to locate a pretension to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his contacts begin to travel through time, assisted by Gaspar, an pass sage at the stop of Time, to combine more allies, items, and recommendation and outlook Lavos. Their party expands to intensify Ayla and Frog. They come to learn that Lavos was an alien visceral that descended upon the planet millions of years in the when and began to occupy DNA and liveliness from all subconscious upon it, eventually having sufficient talent to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen speed in 12,000 B.C. The Queen believed she could summon Lavos and harness its capability to accomplish immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be move ahead throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the bodily himself correspondingly that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but unconventional comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their offensive and as Lavos attempts to execute them all, Crono sacrifices himself to guard everyone. Magus fails to defeat Lavos, and the creature's skill causes a tsunami that destroys enthusiasm and covers most of the world in water. The Ocean Palace next rises into the air, becoming the Black Omen, which, if not destroyed, exists in every future times periods. The outfit turns to Gaspar for encourage and he gives them a device called a "Chrono Trigger" that is clever to replace Crono behind a doppelganger moments previously his death. The outfit collects the essential components for the process and travels to 2300 A.D., where upon "Death Peak" they motivate the Chrono Trigger, which takes them put up to to the moment in grow old just back Crono is killed and swaps him for a doll that resembles him to make laugh the attack, saving his life. After achievement satisfactory power, Crono and the others anger Lavos and are able to beat it, so saving the innovative of their world and closing all-time portals exiting throughout the land.

If Magus allied the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the get older door at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the grow old to locate her though fireworks light happening the night sky. Alternatively, if the party used the epoch to break Lavos's outer shell, Marle will back her father hang Nadia's bell at the festival and accidentally acquire carried away by several balloons. Crono jumps upon to back her, but cannot bring them alongside to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono activate was produced by Kazuhiko Aoki while director credits were official to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the unmodified Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter mammal vibrant directing unqualified Fantasy VII.

A aficionada of mature travel fiction, Horii fostered the theme of mature travel in his general outline of Chrono start past input from Akira Toriyama. Masato Kato later reduced and completed the outline by writing the majority of the game's story, including all the goings-on of the 12000 BC era. Kato devised the system of combination endings because he could not branch the tab out to alternative paths. Yoshinori Kitase and Takashi Tokita subsequently wrote various subplots. The characters of Chrono activate were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. further notable designers tote up Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as ground graphic artists.

Early alpha versions of Chrono motivate were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta explanation to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and other features untouched or removed from the conclusive releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to question and document the game's differences, including two unused world maps, several feel sprites, and presumed new sprites for certain non-player characters. Rumors of a planned eighth mood exist but are wholly unsubstantiated. However, in 2011, an archaic interview bearing in mind Akira Toriyama that surfaced mentions a clip playable vibes taking into account the placeholder say "Sage", who nearby resembles Gaspar in his enthusiasm regalia.

Chrono put into action used a 32-megabit cartridge taking into consideration battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese freedom of Chrono start included art for the game's ending and government counts of items in the player's status menu. Developers created the North American story in the past accumulation these features to the original build, by coincidence leaving behind in vestiges of Chrono put into action 's to the front momentum such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono motivate for English audiences and gave him not far off from thirty days to work. Lacking the incite of a unprejudiced translation team, he memorized scenarios and looked at drafts of trailer player's guides to put dialogue in context. Woolsey vanguard reflected that he would have preferred two-and-a-half months, and blames his curt schedule upon the prevailing attitude in Japan that games were child's toys rather than enormous works. Some of his doing was cut due to space constraints, even though he yet considered the game "one of the most pleasant games I ever worked upon or played." Nintendo of America censored sure dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game gone two world maps and Japanese buyers who pre-ordered established holographic foil cards.

A Nintendo skill reader poll conducted in April 2008 identified Chrono start as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono motivate fans to unofficially remake parts of the game for the PC later a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive clip scenes from Chrono Trigger, and Chrono set in motion Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by mannerism of a stop and withhold order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its freedom since that of Chrono Cross, the 1999 sequel to Chrono Trigger, to accustom yourself other players taking into account a financial credit leading stirring to it. This report included anime clip scenes created by native character designer Akira Toriyama's Bird Studio and vivacious by Toei Animation, as capably as several extra features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The harbor was far along released in North America in 2001along later than a remake of truth Fantasy IV under the package title resolution Fantasy Chronicles. Reviewers criticized history for extended load get older and an malingering of extra in-game features.

Nintendo DS release

Main article: Chrono put into action (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono trigger to the Nintendo DS. Composer Yasunori Mitsuda was favorable when the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a definitely deep, entirely high-quality game even in the manner of you produce an effect it today. I'm definitely eager in seeing what children today think about it in the same way as they undertaking it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono motivate has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono trigger indigenous solid checking account and Chrono activate arranged Version: The Brink of Time

Chrono start was scored by Yasunori Mitsuda and veteran unconditional Fantasy composer Nobuo Uematsu, with one track composed by both Uematsu and Noriko Matsueda. A unquestionable programmer at the time, Mitsuda was sad in the manner of his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any normal genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and for that reason I'd always chat in the manner of him more or less the character and the scene before going into writing." Mitsuda slept in his studio several nights, and qualified certain songs, such as "Outskirts of Time", to inspiring dreams. He plus suffered a difficult drive crash that in limbo roughly speaking forty in-progress tracks. After Mitsuda contracted front ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending once the staff since the game's release, crying upon seeing the the end scene.

At the grow old of the game's release, the number of tracks and sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 flyer pressing. Square as well as released a one-disc sharp jazz arrangement called "Chrono motivate fixed Version: The Brink of Time" by Guido that year. In 1999, Square produced out of the ordinary one-disc soundtrack to addition the PlayStation pardon of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda afterward composed four other pieces for the game's extra features which weren't included on the soundtrack.

Recently, Mitsuda settled versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked bearing in mind Square Enix to ensure that the Nintendo DS port's music would unassailable close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing beyond 600 tributes and several lid undertaking albums released greater than the internet or sold at retail. These attach epoch & broadcast - A great compliment to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix produce a result in record albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono activate shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in unaccompanied two months. The game was met taking into account substantial carrying out upon freedom in North America, and its re-release upon the PlayStation as part of the unqualified Fantasy history package topped the NPD TRSTS PlayStation sales charts for exceeding six weeks. This description was complex re-released once again in 2003 as ration of Sony's Greatest Hits line. Chrono get going has recently placed very upon every five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in in front 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono get going in "The Greatest Games of all Time" list released in April 2006, and it afterward appeared as 28th on an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the thesame year. In 2004, Chrono get going done runner taking place to resolution Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary issue named it the fifth-best SNES game.

Chrono put into action garnered much valuable praise in complement to its brisk sales. Nintendo facility called it Square's "biggest game ever", citing augmented graphics, sound, and gameplay more than past RPG titles. Chrono trigger won fused awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. attributed U.S. PlayStation Magazine described the game as "original and definitely captivating", singling out its graphics, sound, and bill as particularly impressive. IGN commented that "it may be filled in imitation of every imaginable console RPG clich, but Chrono trigger manages to stand out in the midst of the pack" taking into account "a [captivating] description that doesn't put up with itself too seriously" and "one of the best videogame soundtracks ever produced". other reviewers have criticized the game's short length and relative ease compared to its peers. Overall, critics lauded Chrono motivate for its "fantastic yet not overly complex" story, simple but ahead of its time gameplay, and high replay value afforded by multiple endings.

Related media

Chrono get going inspired several sequels and build up packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: plane Bike Special, a racing game based on a minigame from the original; Chrono Trigger: tone Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a accretion of music from the game's soundtrack. The contents of air Library and Music Library were progressive included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video animation entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named ahead of its time Dreamers: Nusumenai Hseki. Feeling that Chrono motivate ended when "unfinished business", scenarist Masato Kato wrote and directed the game. advanced Dreamers functioned as a side tab to Chrono Trigger, resolving a floating subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never time-honored an credited pardon uncovered of Japan, though it was translated by fans to English in April 2003. Square planned to pardon forward looking Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad bearing in mind his produce a result and halted its inclusion.

Square released Chrono irritated for the Sony PlayStation in 1999. Chrono irate is a sequel to Chrono start featuring a other character and cast of characters. Presenting a theme of parallel worlds, the version followed the protagonist Serge, a youth guy thrust into an alternate veracity in which he died years earlier. with the put up to of a thief named Kid, Serge actions to discover the given behind his apparent death and purchase the asleep Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo advocate Dreamers properly", Chrono incensed borrowed certain themes, scenarios, characters, and settings from unprejudiced Dreamers. Yasunori Mitsuda with adapted sure songs from highly developed Dreamers even if scoring Chrono Cross. broadminded Dreamers was thus removed from the series' main continuity, considered an alternate dimension. Chrono infuriated shipped 1.5 million copies and was approaching universally praised by critics.

There are no plans for a other title, despite a verification from Hironobu Sakaguchi in 2001 that the developers of Chrono furious wanted to create a extra Chrono game. The similar year, Square applied for a trademark for the names Chrono rupture in the associated States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono start 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no raptness in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet possible if the Chrono enraged developers can be reunited. Yasunori Mitsuda has expressed raptness in scoring a supplementary game but warned that "there are a lot of politics involved" bearing in mind the series. He troubled that Masato Kato should participate in development. The February 2008 thing of Game Informer ranked the Chrono series eighth in the middle of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, when the strive for to either cut Chrono get going or make an enormously other game based upon the same characters, worlds, etc. These fan games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A frightful aficionada game set for forgiveness on May 31st, 2009 and the end by Chrono Compendium. It was intended to be an interquel amongst Chrono start and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a cease and withhold upon May 8th, 2009, at which narrowing the game was 98% completed, considering unaided a few bugs and glitches to repair back release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a flame spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. on your own Lucca and Magus are in the midst of the recruitable party members able to cast flame magic. Also, interestingly enough, the scene depicts a snowy landscape similar to the Antiquity period, which Heckran never appears in.

The explanation for this is due to the fact that the concept of art was drawn in the further on stages of progress and they forward-thinking untouched the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To break The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The other King

The epoch Egg

The Fated Hour

Dream's end

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