The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players manage Joel, a smuggler tasked with escorting a teen girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against unfriendly humans and cannibalistic creatures tainted by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, occurring to eight players engage in accepting and competitive gameplay.
Development of The Last of Us began in 2009, soon after the freedom of Naughty Dog's previous game, Uncharted 2: accompanied by Thieves. For the first period in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the new half developed The Last of Us. The membership with Joel and Ellie became the focus, subsequently every supplementary elements developed almost it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and bustle capture, and assisted creative director Neil Druckmann following the go ahead of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its public notice in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it normal necessary acclaim, in the manner of compliment directed at its narrative, gameplay, visuals, sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling higher than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including compound Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player toss around considering Ellie and her best pal Riley. A sequel, The Last of Us portion II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to foster the story. The player can use firearms, improvised weapons, and stealth to defend next to rancorous humans and cannibalistic creatures tainted by a mutated strain of the Cordyceps fungus. For most of the game, the player takes run of Joel, a man tasked considering escorting a juvenile girl, Ellie, across the united States.[2] The performer after that controls Ellie throughout the game's winter segment.[3]
In combat, the artist can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is nimble to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or anger enemies.[4] The player can reorganize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The performer air is crouching, taking into consideration his companion nearby. Enemies lurk in the distance, taking into account a white outline alerting players of their location.
Listen Mode allows players to discover the perspective of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]
Though the performer can offensive enemies directly, they can with use stealth to anger undetected or sneak by them. "Listen Mode" allows the performer to locate enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the operational cover system, the player can crouch in back obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation with the characters.[8] The artist can solve easy puzzles, such as using aimless pallets to change Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish progressive areas. relation collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an exaggerated penetration system by which rancorous human enemies react to combat. If enemies discover the player, they may assume lid or call for assistance, and can allow advantage of the player bearing in mind they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can put up to in achievement by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to injury enemies.[10]
Multiplayer
The online multiplayer allows stirring to eight players to engage in competitive gameplay in recreations of complex single-player settings. The game features three multiplayer game types: Supply warfare and Survivors are both team deathmatches, when the latter excluding the success to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to take over such lockbox wins.[12] In every mode, players select a factionHunters (a intervention of hostile survivors) or Fireflies (a disordered militia group)and save their clan living by collecting supplies during matches. Each allow is equal to one day; by remaining twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can after that be scavenged from enemies' bodies. Players are clever to carry more equipment by earning points as their clan's supplies grow. Players can connect the game to their Facebook account, which alters clan members' names and faces to correspond the players' Facebook friends.[14] Players have the endowment to customize their characters gone hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 credit of the game were shut beside on September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the associated States, transforming its human hosts into severe creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the revolution afterward his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors live in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler next his assistant Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt down Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache bearing in mind the Fireflies, a rebel militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in compensation for smuggling a juvenile girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts acknowledge home external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an accomplishment next a management patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was tainted three weeks earlier and that her immunity may guide to a cure. The trio create their pretentiousness to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an polluted and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers correspondingly Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can locate the unshakable Fireflies. in the manner of the urge on of relation (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a committed vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally afterward two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they flee the city, Sam is bitten by an dirty but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and hastily afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified harmony near a hydroelectric dam subsequently his wife Maria (Ashley Scott). Joel decides to leave Ellie subsequently Tommy, but after she confronts him very nearly Sarah, he decides to allow her stay later than him. Tommy directs them to a Fireflies enclave at the academic world of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is terribly wounded though escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers friendly to trade medicine for food; despite initially appearing friendly and cooperative, David turns hostile after revealing the academe bandits were portion of his group. Ellie manages to lead David's bureau away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks alongside crying; Joel comforts her in the past they flee.
In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after just about drowning, past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is inborn prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the polluted allocation of Ellie's brain, which will execute her. Unwilling to allow Ellie die, Joel battles his mannerism to the practicing room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, in imitation of Ellie wakes up, Joel claims that the Fireflies had found many other immune people but were unable to make a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his balance more or less the Fireflies is true.[17]
Development
Main article: progress of The Last of Us
A 35-year-old man in the same way as rude brown hair, laughing and looking at something to the right of the camera.
A 35-year-old man similar to curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led momentum as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, later the freedom of Uncharted 2: in the middle of Thieves. For the first period in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the further began take steps upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]
While at university, Druckmann had an idea to unite the gameplay of Ico (2001) in a balance set during a zombie apocalypse, later than that of George A. Romero's Night of the animated Dead (1968), similar to a guide atmosphere same to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked with protecting a young girl; however, due to the lead character's heart condition, players would often agree to direct of the juvenile girl, reversing the roles. Druckmann later developed it considering creating the savings account of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to leftover after spending get older subsequent to Joel, as skillfully as an exploration of how good a dad is to save his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her misery in the manner of her court case later than David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC flora and fauna documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] though the fungi mainly pollute insects, taking manage of their motor functions and forcing them to help cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the speak to results of an outbreak of this infection.[24]
A 56-year-old man when dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The connection amid Joel and Ellie was the focus of the game; every new elements were developed approaching it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and action take over performances.[27] Baker and Johnson contributed to the progress of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's beast tone was next redesigned throughout encroachment to create her see more similar to Johnson.[30] The game's other characters in addition to underwent changes. The atmosphere Tess was originally expected to be the main foe of The Last of Us, but the team found it difficult to agree to her motives.[31] The sexuality of the air report was originally left preoccupied in the script, but far ahead altered to supplementary reflect his homosexuality.[29]
The Last of Us features an original score composed primarily by Gustavo Santaolalla, along following compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted yet to be in development. He used various instruments to compose the score, including some that he was odd with, giving a wisdom of danger and innocence.[3] This minimalist admission was as well as taken following the game's sealed and art design. The hermetic of the poisoned was one of the first tasks during development; the team experimented once the hermetically sealed in order to attain the best produce an effect possible. To attain the unassailable of the Clicker, they hired voice actress Misty Lee, who provided a sealed that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of work as inspiration, such as Robert Polidori's photographs subsequently Hurricane Katrina, which were used as a hint point when designing the flooded areas of Pittsburgh.[33] The art department were goaded to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team contracted on a tally amid simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's commencement credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the membership needed to be balanced later the nervousness of the world's issues, stating that they "wanted to recognize the air building and interaction" of Ico and "blend it taking into account the worry and fake of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The unnatural wisdom was created to coordinate later than players;[37] the supplement of Ellie as precious wisdom was a major contributor to the engine.[38] The lighting engine was after that re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced complexity to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design with underwent various iterations throughout development.[39]
The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] alongside its debut trailer[41] and an endorsed press forgiveness acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected liberty date of May 7, 2013, and was pushed to June 14, 2013 worldwide for additional polishing.[45] To shout from the rooftops pre-order sales, Naughty Dog collaborated behind several retailers to find the money for special editions of the game later new content.[46]
Additional content
Downloadable content (DLC) for the game was released taking into consideration its launch. The game's Season Pass includes access to every DLC, as competently as some supplementary abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included gone some of the game's special editions and were user-friendly upon release. The Sights and Sounds Pack included the soundtrack, a dynamic theme for the PlayStation 3 house screen, and two avatars. The survival Pack featured further skins for the performer gone the expertise of the campaign, and in-game money, as capably as other experience points and in advance access to customizable items for the game's multiplayer.[49] unaided Territories Map Pack, released upon October 15, 2013, supplementary four other multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, added a accrual of ten head items, nine of which are comprehensible to purchase separately.[51]
The Last of Us: Left in back adds a single-player disquiet which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone expansion pack.[53] A third bundle was released upon May 6, 2014, featuring five cut off DLC: beached further a other profundity to the main game and Left Behind; Reclaimed Territories Map Pack further other multiplayer maps; Professional survival Skills Bundle and Situational relic Skills Bundle supplementary eight new multiplayer skills; and Survivalist Weapon Bundle supplementary four additional weapons.[54] The Grit and Gear Bundle, which extra extra headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced tally of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the lighthearted bar signals health, scaling from green to orange and red in the same way as taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous description provoked players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to occupy images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the success to watch all cutscenes afterward audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features improved graphics and rendering upgrades, including increased magnetism distance, an upgraded case mechanic, a higher frame rate, and avant-garde audio options.[64] It includes the before released downloadable content, including Left at the back and some multiplayer maps.[65] The development team aimed to make a "true" remaster, maintaining the "core experience"[66] and major checking account and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us usual "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the quality development, relation and subtext, visual and sound design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included accompanied by the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the checking account memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation endorsed Magazine's David Meikleham wrote that the pacing contributed to the take forward of the story, stating that there is "a genuine wisdom of times elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative bigger the air relationships.[75]
The charactersparticularly the connection surrounded by Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed next "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the link "genuine" and emotional.[75] PlayStation approved Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a emphasize of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a relationship to her, and that the connection together with the characters was assisted by the game's optional conversations.[77] The quality performances moreover customary praise,[72][74][81] following Edge and Eurogamer's Welsh noting that the script improved as a result.[70][71]
Many reviewers found the game's suit a refreshing difference from extra games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in around the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adjunct that enemies environment "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the court case "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters other deferentially to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious intelligence negatively affected the combat, taking into consideration enemies often ignoring players' companions.[73] Polygon's Kollar felt that the achievement was unfair, especially once exploit the Infected.[77]
A location, formerly a city street, following overgrown plants, damage cars and flooding.
An artistic design of a location in the post-apocalyptic joined States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were also without difficulty received.
The game's visual features were highly praised by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, next Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that perplexing issues, such as some "muddy and basic" textures found ahead of time in the game, left a negative impact upon the visuals.[81]
The world and environments of the game drew commendation from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered gone secrets", count that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the savings account appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and attractively [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the added design elements placed not far off from the game world, such as the hidden comments and letters.[74]
Reviewers praised the use of solid in The Last of Us. Eurogamer's Welsh felt that the unquestionable design was significantly improved than in additional games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot stated that the audio supplementary to the effect of the gameplay, particularly afterward hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] afterward the latter finding that it complements the gameplay.[81]
The graphic depiction of be violent towards in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on feat was "a critical evil to lead the game's fragile protagonist duo to safety", as opposed to living thing used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the molest was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied following violence, with intent making players environment uncomfortable though in violent combat. He confirmed that the deaths within the game were not unnecessary or unjustified, making the bank account more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the mistreat never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the cruelty is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's manipulate leads to players systematic the morality of their choices.[72] Joystiq's Mitchell wrote that the mistreatment is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the call names would depend upon its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its want of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially expected as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in description to supplementary games".[87] Chris Suellentrop of The other York time acknowledged that Ellie was a sociable and "sometimes powerful" character, but argued that The Last of Us is "actually the tab of Joel", stating that it's "another video game by men, for men and very nearly men".[88] The Last of Us was afterward praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the declaration of Bill's sexuality "added to his mood ... without really tokenizing him".[89] American supervision GLAAD named description one of the "most intriguing further LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss with two female characters in Left at the rear was met when determined reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the indigenous version, The Last of Us Remastered expected "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, in back Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics acknowledged positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an progress over The Last of Us, despite the latter physical "the most pretty game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical early payment on top of the indigenous game, particularly praising the increased glamor turn away from and greater than before lighting technology.[98] Liam Martin of Digital Spy after that felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi stated that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the youthful detail changes and the profound improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the technical enhancements, such as the increased frame rate, a customary advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, while the amend was initially "jarring", he appreciated it through supplementary gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the extremity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's augmented textures and loading times.[97]
The auxiliary of Photo Mode was skillfully received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to commandeer "gorgeous" images using the feature.[96] The adjustment of the controls standard praise, next Moriarty of IGN particularly complimentary the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls result in a bigger on the go game,[104] though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers furthermore appreciated the fascination of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive explanation of the game".[99]
Sales
Within seven days of its release, The Last of Us sold exceeding 1.3 million units, becoming the biggest video game instigation of 2013 at the time.[109] Three weeks after its release, the game sold beyond 3.4 million units, and was deemed the biggest commencement of an original game in the past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital forgiveness on PlayStation stock for PlayStation 3, though numerical sales figures were not disclosed; this wedding album was sophisticated beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game moreover topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades expected by The Last of Us
Prior to its release, The Last of Us expected numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the rear Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers choice Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International matter Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was afterward named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson expected multiple nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's balance next traditional awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers substitute Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The strong design and music established awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design along with won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding enhance in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game acknowledged Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It normal Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It with won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as capably as Best accomplish Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and conventional an obedient suggestion for Best Technology at the 15th Annual Game Developers another Awards.[183] The game was named among the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic collection miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics benefits as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a live reading of selected scenes in Santa Monica, California, behind rouse music by Santaolalla. The play in was hosted and directed by Druckmann, considering graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen gems will distribute a film becoming accustomed of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through in imitation of some actors.[193] extremely tiny action occurred later this, as Druckmann confirmed in April 2016 that the film had entered press on hell.[194] In November 2016, Raimi stated that the film was at a standstill after Sony had a exchange when Druckmann.[195] Actress Maisie Williams expressed enthusiasm in playing Ellie, and was in talks once both Druckmann and Raimi to assume the role.[196] In January 2020, images surfaced of a flourishing rude film becoming accustomed of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a mighty bridge" with the game and its sequel and would "reinterpret each of the chapters of the game in imitation of a unique visual treatment", but was canceled by Sony.[197]
In March 2020, a television becoming accustomed of the game was announced in the planning stages at HBO, time-honored to lid actions of this game and possibly some parts of its sequel. contiguously Druckmann, Craig Mazin was named to support write and management manufacture the series. supplementary executive producers will swell television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The exploit is a joint production of Sony Pictures Television and PlayStation Productions, and the first take effect produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us share II
In February 2014, Druckmann said Naughty Dog were taking into consideration a sequel but needed to locate a tally "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a small team had begun building prototypes, but shifted move ahead to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us portion II at the PlayStation Experience event upon December 3, 2016.[203][204] The tab takes area more or less five years after the first game; Ellie and Joel return, as soon as players controlling Ellie.[205] Santaolalla will reward to compose the music,[206] and Druckmann will recompense to write the version contiguously Halley Gross.[207] Straley will not return as game director.[208]
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